Bogey
Boyz Tournament Formats & Side Games
SCRAMBLE: In a
scramble all the players on the team tee off. The team selects
the best shot and the other players pick up their balls and
everyone on the team plays within one club length (no closer to
the hole) of the best tee shot. After everyone hits their second
shot, the best shot is again selected from which point everyone
again plays within one club length (no closer to the hole) from
the best spot. This is repeated until the ball is holed.
Bogey Boyz DESCRAMBLE:
This is the game everyone will most likely hate us for throwing
into the mix. The same concept as a scramble is used, however the
WORST shot each time has to be selected to play from. Therefore,
if everyone on a team holes a putt except one guy then the putt
is no good and you play from the missed shot. This format is
better suited for two man teams as opposed to four, especially
considering bogey is a good score here.
SHAMBLE:
In a shamble, each golfer plays their ball from the best shot off
of the tee, then everyone is on their own. i.e.: All golfers tee
off, pick the best shot out of the 4, and all 4 golfers then play
their own ball in to the hole. This format is more challenging
because although you are almost guaranteed at least one good
drive, the next 3 to 5 shots are not promised.
Each player's individual
score is recorded and points are earned as follows:
Par:1 Point
Birdie:2 Points
Eagle:3 Points
Double Eagle: 4 Points
The individual points are added together to make the team score
for the hole. Players use their handicap, and points earned are
based on net scores of each individual player. This gives each
team member the opportunity to contribute regardless of skill
level.
BEST BALL:
Also known as Four Ball when competing in match play. Each
golfer plays their own ball throughout the round. The best
individual score for the hole becomes the team's score for that
hole. This is for even more experienced golfers. Scoring now
becomes important, hence the more competitive aspect of the
format. If you have a bad hole - no worries - odds are, one of
your teammates had a good one...so the team is safe.
ALTERNATE SHOT: Also known as Foursomes, alternate
shot is just what is sounds like. Teammates play just one ball
between them and take turns hitting alternating shots until the
ball is holed. Prior to playing the first hole, the teammates
determine which player will tee off on the odd numbered holes
leaving the other player with the even numbered holes.
BINGO, BANGO, BONGO:
In this side game a point is given to the first ball on the
green, a point for closest to the hole, and a point for the first
ball that is holed. This game is great when you have a wide
spread of handicappers playing together in a foursome.
CHAPMAN: Also known
as Pinehurst, this 2 man-team format requires teammates to
both tee off and then switch balls. After playing the second
shots, the best ball is selected and an alternate shot format is
played until the ball is holed with the player whose second shot
was not selected hitting the teams third stroke.
CHICAGO: In a
Chicago format players start the round with a negative number of
points based on their handicap. Scratch golfers start at -39 with
each handicap stroke over scratch adding one point to the
starting figure (i.e. 5 handicapper would start with -34, 8
handicapper -31, etc.). Golfers then try to get out of the hole
by adding one point for a bogey, two points for par, four points
per birdie, and eight points for an eagle. This fun format
encourages players to take risks trying to score under par;
especially considering a double bogey or worse is all worth zero
points and doesn't bring down your score further. The player with
the highest score (negative or not) wins.
DEVIL BALL: Devil
Ball is a game that is generally played with one foursome verus
another, but could be used in a matched between two threesomes.
Each player in the group plays their own ball with one player
being designated as the "devil" for that hole. Two scores are
taken on each hole; one is the devil's score and the other is the
best ball score of the other teammates. A rotation is set so that
changes each hole, i.e. Player A is the devil for holes 1, 5, 9,
13, and 17; Player B has 2, 6, 10, 14, 18, etc. It is a great
game that puts some pressure on individual players and the format
can be mixed in with a Las Vegas or Chicago scoring style for an
added twist.
LAS VEGAS: Las
Vegas is a fun game that really rewards birdies and at the same
time can soften the blow of a weaker player's score. Played in
teams of two, the players scores are paired rather than combined
in order to determine a team score. So if one teammate scores a
six on the hole and the other teammate scores a four, the team
score is a 46 (lowest score is always posted as the front
number). If the other team scores a pair of fives, their score
would be 55. The differential is calculated (55 - 46 = 9) and
points are tracked throughout the round in order to determine the
winning team; or points can have a monetary value (5 or 10 cents
each for example) in which to pay out bets on.
LONE RANGER: This
game requires 3-4 players per team to play in a best ball format.
The twist is each player takes turns (in a predetermined
rotational order) being the Lone Ranger for the hole. Two scores
are then recorded for the team; the Lone Ranger's score as well
as the best score from the other teammates.
MODIFIED STABLEFORD:
Most well known as the format used in the PGA Tour event held at
Castle Pines Golf Club near Denver, The International, a Modified
Stableford awards extra value to strokes under par:
§
-3 points for
Double Bogey or worse
§
-1 point for
Bogey
§
0 points for
Par
§
2 points for
Birdie
§
5 points for
Eagle
§
8 points for
Albatross
Handicaps
can be employed into the system by grouping similar handicapped
players together and modifying the scoring chart for each group
to reflect the skill level according.
NASSAU: Nassau is a
very simple, yet popular game. It consists of three matches; the
front nine, the back nine, and the entire 18. The contest can be
played using stroke (medal) play or match play.
SHOOT OUT: Shoot
out is played with one more player/team than holes being played
(any number of holes can be played). For example, 19
players/teams would participate in an 18 hole match and ten
players/teams in a nine hole match. After each hole, the
player/team with the highest score is eliminated. In the case of
a tie (which will often happen while the field is large) a "chip
off" is done and the player/team furthest from the hole is
eliminated. Obviously the goal is to be the last player/team
standing on the final green and declared champion. When played in
teams, alternate shot is generally the format. Obviously this
game takes quite a bit of time early on in the match, but is a
very fun format to compete in.
STABLEFORD: Not
quite as popular as the Modified Stableford format, Stablefords
encourage players to accumulate points using the following
scoring format:
§
0 points for
Double Bogey or worse
§
1 point for
Bogey
§
2 points for
Par
§
3 points for
Birdie
§
4 points for
Eagle
§
5 points for
Albatross
This format
can be taken a step further by incorporating the handicap system.
If a 24 handicap player were participating, they would be given
24 strokes during the round - one stroke on each of the 18 holes
and two stokes on the six most difficult rated holes on the
course (holes with a handicap rating of 1-6). A 10 handicap
player would receive strokes on the ten most difficult holes
(holes handicap rated 1-10) and no extra stokes on the other
eight holes. The net score when then be applied to the scoring
system above.
WOLF: Wolf is a
popular betting game played in a best ball format with each
player in the foursome taking turns being the Wolf for a hole. As
the Wolf you always tee off first and have three options for the
hole: 1. Before teeing off you can go "Lone Wolf" and take on the
other three players with the Wolf winning or losing triple the
points. 2. After your tee shot you can decide to take on the
other three players with the Wolf winning or losing double the
points. 3. After hitting your tee shot you watch as each player
tees off and try to decide on a partner for the hole. The catch
is you have to select your partner after you have seen his tee
shot but prior to seeing the next player's tee shot. If you don't
like what you see from the first two players you automatically
get the third players as your partner. These matches are worth
one point or whatever the base bet is.